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Assuming you've tried Bluerender already, you've noticed that by default your image had a resolution of 1024x768 and a bold, blue background color. What if you don't like those defaults? You can change them in a custom scene file!

First create a custom scene file for your model's LXF file and edit it. On Windows, you can open it with Notepad or you can click on the scene file path in the Bluerender main window.

Changing the resolution or dimensions Edit

At the top you will see a section like this:

image {
  resolution 1024 768
  aa 0 1
  filter mitchell
}

Changing the resolution is as easy as editing the resolution size.

image {
  resolution 2048 1536
  aa 0 1
  filter mitchell
}

Save the scene file and re-render the image to see the difference.

By default the aspect ratio of the image will automatically be adjusted to your new image shape and size so you can change it however you want without stretching or squeezing the image.

Changing the background color Edit

Actually, what you see as the "background color" is usually the plane that the image is sitting on. In the scene file you will find a section that looks like this:

# The default material for the plane, a nice blue shade
shader {
  name PlaneMaterial
  type diffuse
  diff { "sRGB nonlinear" 0.3 0.6 0.976 }
}

The numbers you see are actually RGB values (red, green, and blue intensities), but they may look odd because they are scaled from 0-1 (dark to light) instead of from 0-255 or (in hex) 00-FF.

So the following would be a light gray:

# The default material for the plane, a light gray shade
shader {
  name PlaneMaterial
  type diffuse
  diff { "sRGB nonlinear" 0.85 0.85 0.85 }
}


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